Plans announced for second all-star game

The first EURO League All-Star game held last year in Bratislava was considered a success by many, especially:

  • The Northern Conference, which won the game 7-6;
  • Alexandre Burrows of Oslo, who was named game MVP and is now driving a 2013 Alfa Romeo 8C Spider to prove it; and
  • Bratislava Eagles owner  Yurchik Dluhy, who saw the gate from the game – an amount equal to the Eagles’ average one-game income – added to the revenue side of the balance sheet.

Plans have already begun on Season 2’s all-star game. The location for the game and the players who make the two teams will be decided by votes of the general managers.

Rules will be almost identical to the rules of the Season 1 game.  One of Websim Hockey’s newest great features – polls – will be used to select the host city, but NOT to choose the team rosters for three reasons:

  • There is no way to tell if GMs voted for their own players
  • If the instructions say “Vote for 3 at each position,” and someone votes for 4 or 5 or 6, there is no way to go back to that GM to have him correct the vote. And limiting the vote to 1 per position would probably not fill out a lineup if there is one clear choice. Last year, for example, the Southern Conference centers could have been Jason Spezza and maybe one more guy.
  • There is no way to have weighted voting, for example, 5 points for your first choice, 3 for your second and 1 for your third.

The voting procedure will be the same as it was in Season 1, with GMs sending their ranked choices to the commissioner. More on that below.

Here’s how the all-star event will work:

Date: The event will be played the weekend of June 29-30.

Location: GMs will have until noon (EST) Wednesday, May 29  to vote on where they would like the game to be held. Because tickets will be sold for the game, the host team will make a little money. How much? The commissioner will add that team’s average income per game to the revenue side of the balance sheet.

Rosters:  The voting process will be compressed this season, with voting on all positions available once the nominees and statistics are posted.  Starting Monday, June 17, the commissioner will post relevant statistics for all positions on the league forum page as well as the blog at https://eurohockeyleague.wordpress.com/  General managers will have 7 days to vote for their top 3 at each position (top 5 defensemen) in each conference. Voting will have to be done by messages to the commissioner. Four players at each forward position will be selected for each conference team.  8 defensemen and 3 goalies will also be selected. GMs may not vote for their own players.

For example, on that Monday, statistics will be posted. They will pretty much be what you see when you call up Websim’s Statistics page, only divided by conference. GM’s will have 7 days to send the commissioner their votes for the top 3 (5 defensemen)  in each conference.

An announcement of the final all-star roster will be made within 2 days of the final position vote. All-stars with the highest LD rating will be considered in the naming of captains for the  squads. The commissioner will add a player from any team which did not place a player on the team so that every team gets some representation in the game.

Photo of Hamrlik and Langenbrunner

Coaches: The coaches for each conference team have already been named by a panel of one league official. Two recently retired players will be behind the bench. Czech Roman Hamrlik, who played 79 regular season and 18 playoff  games for Munich will coach the Southern Conference. The North will be coached by American Jamie Langenbrunner, who played in 80 regular season games and 25 playoff games for Copenhagen.

 Skills competition:  The EURO’s fastest skater, hardest shot, and most accurate shooter will be decided the day before the all-star game. Last year’s winners were:

  • Fastest Skater: Steven Stamkos, Frankfurt
  • Hardest Shot: Dustin Byfuglien, Milan
  • Accuracy: Dustin Byfuglien, Milan

The commissioner will take a player from each pro team roster for each of the 3 competitions. The player with the highest (SP) rating will be entered in the fastest skater contest; the player with the highest (ST+SHO) will vie for hardest shot; and the highest (SHO+PA+FI) will compete for most accurate shooter. Since chance is involved in any game, their totals will be multiplied by a random number between 95 and 100 to determine the outcomes. Winners get no money, but they do get glory and their names in the paper.

The game itself: The commissioner will use the all stars’ stats from the regular season games played closest to the all-star game to produce a box score. Total plus-minus and the goalies’ performances will be used to determine the winner of the game.  It won’t be an exact science thing, but which ever conference’s all-stars perform better that weekend will win the game. Goal scorers and assist getters from the regular season games will be thrown onto a spreadsheet and a random number generator will determine who scored and assisted in the all star game. If a player scores a hat trick in their regular season game, he would have his name appear on the spreadsheet 3 times. If more goals are needed than there are rows on the spreadsheets, then scorers will be picked randomly, so it’s possible an all-star who didn’t score in a week could score in the all star game.

Player of the game: The commissioner will select a player of the game. He will win a car made by a European car manufacturer and his photo will appear in the game story.

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