General Managers in the EURO League have been asked to vote on the host city for this year’s all-star game. The host GM doesn’t have to do anything for the event other than provide drinks (ale, Sangria, vodka, etc.) and designated drivers for visiting GMs.
The Northern Conference won the first four all-star games that were hosted by, in order, Bratislava, London, Copenhagen and Paris. Last season, the Southern Conference finally won in the game played in Helsinki.
To vote for a city, go to the poll that has been posted on the Websim page. Be aware that because WSH has limits on the number of answers that can be attached to a poll, it will be divided into four parts. Please vote for one city in each division.
To view a complete history of the EURO All-Star Games, go to http://online.flipbuilder.com/xwfl/igok/
In addition to the location for the game, the players who make up the two teams will be decided by votes of the general managers. In short, GMs should start paying attention to who are the best and most-deserving players in the league.
Rules will be identical to the rules of previous games. Websim Hockey’s polls will be used to select the host city, but NOT to choose the team rosters for three reasons:
- There is no way to tell if GMs voted for their own players.
- Also, if the instructions say “Vote for 3 at each position,” and someone votes for 4 or 5 or 6, there is no way to go back to that GM to have him correct the vote(Limiting the vote to 1 per position would probably not fill out a lineup if there is one clear choice.)
- And there is no way to have weighted voting, for example, 5 points for your first choice, 3 for your second and 1 for your third.
So the voting procedure will be the same as it was in the past, with GMs sending their ranked choices to the commissioner. More on that below.
Here’s how the all-star event will work:
Date: The event will be held the weekend of May 6-7.
Location: GMs will have until about 11 a.m. (EST) Saturday, April 17 to vote on division favorites and then they will have 3 days after that to vote among the finalists.
Rosters: Voting on all positions is open and the nominees and statistics are posted on this blog (see bottom of this story for links). General managers will have 7 days to vote for their top 3 at each position (top 5 defensemen) in each conference. Voting will have to be done by messages to the commissioner and a ballot will be provided that can be copied and pasted. Up to five players at each forward position will be selected for each conference team. 8 defensemen and 3 goalies will also be selected. GMs may not vote for their own players.
The post will pretty much be what you see when you call up Websim’s Statistics page, only divided by conference and position. GM’s will have 7 days to send the commissioner their votes for the top 3 (5 defensemen) at each position in each conference.
An announcement of the final all-star roster will be made within 2 days after voting closes. All-stars with the highest LD rating will be considered in the naming of captains for the squads. The commissioner will add a player from any team which did not place a player on the team so that every team gets some representation in the game.
Coaches: The coaches for each conference team will be named by a panel of one league official and will be announced when the host city for the game is announced.
Skills competition: The EURO’s fastest skater, hardest shot, and most accurate shooter will be decided the day before the all-star game. Last season’s winners were:
- Fastest Skater: Patrick Kane, Minsk
- Hardest Shot: Dustin Byfuglien, Athens
- Accuracy: Claude Giroux, Edinburgh
The commissioner will take a player from each pro team roster for each of the 3 competitions. The player with the highest (SP) rating will be entered in the fastest skater contest; the player with the highest (ST+SHO) will vie for hardest shot; and the highest (SHO+PA+FI) will compete for most accurate shooter. Since chance is involved in any game, their totals will be multiplied by a random number between 95 and 100 to determine the outcomes. Winners get no money, but they do get glory and their names in the paper.
The game itself: The commissioner will use the all stars’ stats from the regular season games played closest to the all-star game to produce a box score. Total plus-minus and the goalies’ performances will be used to determine the winner of the game. It won’t be an exact science thing, but whichever conference’s all-stars perform better that weekend in their EURO League games will win the game. Goal scorers and assist getters from the regular season games will be thrown onto a spreadsheet and a random number generator will determine who scored and assisted in the all-star game. If a player scores a hat trick in their regular season game, he would have his name appear on the spreadsheet 4 times. If more goals are needed than there are rows on the spreadsheets, then scorers will be picked randomly, so it’s possible an all-star who didn’t score in a week could score in the all-star game.
Player of the game: The commissioner will select a player of the game. He will win a car made by a European car manufacturer and his photo will appear in the game story.
Click below to vote for: